readme for space invaders entry to ado's compo by dumbledore
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table of contents
1) control
2) object of the game
3) options
4) license
5) minimum system requirements

1) control
this thing is really pretty easy to control, the "player" sprite follows the mouse cursor.
click any mouse button to fire.

2) object
the object of the game is to destroy all the enemies before they get to the bottom of the
screen.

3) options
when you start the program, there are some options you can set.  these include
a) speed
use lower numbers for slower computers, but the recommended value should work for most)
b) fx mode
this lets you choose the graphics and background music package to use.  since the second
option is really inferior to the first, the first is highly recommended.
c) fullscreen
i added this for poor people who can't run gfxlib in fullscreen and can't get it out of
fullscreen mode without changing the source.

4) license
gpl :P (included)
(for code/engine only, i didn't make the gfx except for the dumb paint ones)
other stuff:
you take full responsibility for copyright violations :P so don't sell it or else
yes, this means you can sell the engine if you want.  i somehow doubt you'll make any profit
off it though ;)

5) minimum system requirements
for windows:
windows 98 or greater
at least 64mb ram (not so sure, but it didn't work on my 486 with 32mb)
at least 2mb hard drive space
keyboard (to enter the initial settings)
mouse
probably about 100mhz processor if you don't want to sit around for an hour waiting for the
   screen to refresh ;)
monitor

recommended minimum:
windows xp / windows server 2003
pentium 4 3ghz processor
1gb memory
soundcard (for sound fx)
keyboard
mouse
monitor
100gb harddrive space
;P

for linux:
any distro with wine :P
(i couldn't make a linux binary since i used features only available in the cvs version of
fbc, and i don't have the linux version of it)

note that it needs some memory to run correctly (usually ~16.5 mb, so i can't test it on my
486 :( ;P)